12/16/2023 0 Comments Kerbal space program controls eastso rather than building 5stages, 5 fuel tanks and 5 engines in one shaft, consider using two engines, one for the 5 tanks, and one for the top tank. If building a rocket with more than one shaft, try to have all the engines firing from teh start, an unfired engine is dead weight. It helps if you have just a short stage/rocket left by the time you are executing the manuevre node as it makes it a lot easier to point your rocket. If done correctly, you will be in the same orbit you have projected using the maneuvre node earlier and still have some fuel left for useful things. cut engine when the required velocity is reached (a little speedo to the right of your compass). To the right of your map will be a countdown to maneuvre. Press "T" to have your on board computer (if installed) keep that heading. Once set up, go back into the ship view and point it onto the blue marker on your compass. Finish this planning stage well before your ship reaches the apex though. Play around with the control nodes of the maneuvre bit until you have a round orbit with neither of the opposing markers below 75km. When it gets to above 80km, cut power and click the apex point, then add a maneuvre. Try to keep below 150m/s below 15km as otherwise you will be wasting a lot of your power to drag.Īt 15km above earth rotate 45 degrees in the direction of your choosing.Īt around 30km if you switch to a map or orbit view you will see a litle marker on your apex line. I don't have access to YouTube currently, so can someone explain, in VERY simple terms, how it's done?Ok, so build a rocket (bigger is seldom better) I haven't the first idea how to get into a stable orbit!? Downloaded the demo for this last night - only played an hour but managed to build some rockets, successfully sent up and brought back down.
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